Maps AND Quake Stuff
Included below are a few of the game levels I've designed over the past couple of years. I used to be really interested in modeling and level design, but lately I haven't had much time for it. Enjoy.
The Flood—Q3 Tremulous
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Developed for the Quake 3 mod, Tremulous, The Flood is set in a waste water monitoring facilty. The primary waste water channel has backed up and now the humans must risk crossing the sewage to reach the alien base nestled at the far end of the complex. The map features a mix of textures by Sock, Lunaran, and myself as well as custom models.
Coming soon, but for now check out Q3 Tremulous
Robinson Gruesome—Q3 Pong
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Unique in style, this Quake 3 Pong map was designed for fast action in a medium-sized arena. The terrain was created in 3dsmax and then brought over into Quake3 with custom textures and models created by myself.
Only available in the Q3 Pong release which can be found here
A FORGOTTEN CREED—Q3 TOURNEY
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A small, symmetrical map designed for fast-paced one-on-one action. Set in a gothic style, the map packs a fair amount of detail into a small space.
CLOCKWORK RUSH—Q3 Deathmatch
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Made for the first Turtle speedmapping competition, this map was built in one week and is suitable for playing small groups of people. Based off the beautiful textures created by Rorshach. Originally only available in the Turtle Speedmap Pack, I've zipped it up separately for download from here.
Double Cross—Deus ex SP
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My attempt at creating a single player fan mission for Deus Ex. Grand prize winner of the PlanetDeusEx GOTY Fan Mission Contest:
"Double Cross - Chapter 1" had it all - a really solid set of alternate paths, some DX-style ethical decisions to make, lots of nice, concise conversations, excellent lighting, a ton of interactive objects and all in a tight area just crammed with gameplay. In other words, an excellent implementation of classic DX gameplay ideas. This was easily the most polished, professional mission we received - one we could have shipped with the original game." Warren Spector, Ion Storm.
Clockwork processor—Q3 hh3
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Developed for the Quake 3 Headhunters mod, Clockwork Processor is a medium-sized map featuring suspended walkways over watery pits. The map utilizes the texture set Clockwork Droid by Rorshach and is loosely based off of the map Spoon Keep.
Only available in the Q3 HH3 release which can be found here
gloom 2 special edition—Q2 gloom
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My first released map for Quake 2 Gloom. The map is a remake of the classic by REX and features updated looks and modified areas to help certain alleviate gameplay issues found in the first.




























